Skip to content

Textures

Programs

Requirements

  • A photo editor
  • A nutexb creator/editor (you can pick any one of these)

Converting a nutexb to an image (Switch Toolbox Only)

  1. Click File -> Open and select a nutexb file
  2. Right-click on the mini-preview on the left side and press Export
  3. Select the type of file you want to export it as at the bottom Selecting the file type to export as
  4. Press Save

Converting a image to a nutexb

Switch Toolbox

  1. Open a nutexb file to use as a base
  2. Right-click on the mini-preview on the left side and press Replace
  3. Select your image
  4. Press Ok
  5. Click File -> Save As and save the nutexb
  6. You're now done with the nutexb. Move on to Loading the nutexb in-game

img2nutexb

  1. Open up a command prompt instance in the folder with the img2nutexb program and run the following command (replace the brackets with the respective information)
    • img2nutexb <image path> <nutexb name>.nutexb Opening up cmd in a folder (Thanks to TNN for the example)
  2. You're now done with the nutexb. Move on to Loading the nutexb in-game

Loading the nutexb in-game

  1. Make sure you have ARCropolis set up properly and working
  2. Create a folder in sd:/ultimate/mods with any folder name (I recommend naming it something related to what the mod does)
  3. Inside that folder, replicate the ARC path of the file you want to replace (make sure you replace : with ;)
  4. Launch the game and make sure the mod is enabled and it should work!
Format: sd:/ultimate/mods/<Mod Folder Name>/<ARC path>
Examples:
sd:/ultimate/mods/Ice Mario/fighter/mario/model/body/c00/def_mario_001_col.nutexb
sd:/ultimate/mods/Void Sonic/fighter/sonic/model/body/c00/def_sonic_001_col.nutexb
sd:/ultimate/mods/Destroyed Battlefield/stage/battlefield/normal/model/ring_nocastshadow_set/battlefield_ring_stoneline01_col.nutexb