Textures
Programs
Requirements
- A photo editor
- A nutexb creator/editor (you can pick any one of these)
- Click
File -> Open
and select a nutexb file
- Right-click on the mini-preview on the left side and press
Export
- Select the type of file you want to export it as at the bottom
- Press
Save
Converting a image to a nutexb
- Open a nutexb file to use as a base
- Right-click on the mini-preview on the left side and press
Replace
- Select your image
- Press
Ok
- Click
File -> Save As
and save the nutexb
- You're now done with the nutexb. Move on to
Loading the nutexb in-game
img2nutexb
- Open up a command prompt instance in the folder with the img2nutexb program and run the following command (replace the brackets with the respective information)
img2nutexb <image path> <nutexb name>.nutexb
- You're now done with the nutexb. Move on to
Loading the nutexb in-game
Loading the nutexb in-game
- Make sure you have ARCropolis set up properly and working
- Create a folder in
sd:/ultimate/mods
with any folder name (I recommend naming it something related to what the mod does)
- Inside that folder, replicate the ARC path of the file you want to replace (make sure you replace
:
with ;
)
- Launch the game and make sure the mod is enabled and it should work!
Format: sd:/ultimate/mods/<Mod Folder Name>/<ARC path>
Examples:
sd:/ultimate/mods/Ice Mario/fighter/mario/model/body/c00/def_mario_001_col.nutexb
sd:/ultimate/mods/Void Sonic/fighter/sonic/model/body/c00/def_sonic_001_col.nutexb
sd:/ultimate/mods/Destroyed Battlefield/stage/battlefield/normal/model/ring_nocastshadow_set/battlefield_ring_stoneline01_col.nutexb